Video games are much deeper than what meets the eye- much deeper. There are whole worlds underneath the exterior... incredible sights, amazing stories and plots, things that make you really think, and a lot more. And yes, you can learn a whole lot from them. But the really great thing is that that's not the intention. When games are made (at least the really good ones), they're usually not created as learning software, which is a very good thing. If it takes place in the medieval ages, the designers might research what that time was like in order to make a realistic experience, and if you learn something from it, it’ll most likely be something that helped draw you into the game as opposed to stiff learning.

An excellent example would be Advance Wars: Dual Strike, a strategy game for the Nintendo DS(which is Nintendo's current handheld system). I plan to post a scenario from that game in a later entry, so you might want to read that if you’re interested. Advance Wars is a game is all about strategies, and you could learn plenty from it, but the point of the game is to deliver a really well-done strategy experience, which is a task it succeeds in to fantastic measures.
Another example, Star Wars: Knights of the Old Republic (KOTOR). KOTOR is an RPG (role-playing game) that takes place in the Star Wars universe, allowing you to create your own

character right off the bat. Once you design your appearance, you can edit all of your stats, such as your health, agility, how well you fight with certain weapons, and many others. The story is incredibly interesting, just as good as any novel you might read (and probably better), and the game allows you to be anything you want and do anything you want. You can meet people, talk to them, get involved in the tale, and so much more that it’s hard to get down on paper. Everything you do affects something in the galaxy, and it’s amazingly open-ended and enthralling. There are so many things you could “learn” from the game, and it all works so well.
Another example is Harvest Moon: A Wonderful Life. This game puts you in the role of a farmer

in a little area called Forget-Me-Not Valley. You plant, water, grow, eat, sell, combine hybrids, and research crops. You can tend to animals by milking cows, giving horses their needed exercise, raise chickens, and a lot more. You can also fish, harvest, sell, explore, speak to the villagers, make friends, and way more. You could learn quite a bit by playing this game, and all of this is implemented in a way that simply brings the game together and makes an excellent experience. They don't launch you into endless mini-games that teach you how to water crops and how long horses need to run every day. No way. They just let you do what you want... explore. It’s not stilted, it’s not artificial… the designers just took real life and made a game out of elements from it, with a healthy dash of fantasy.
Any skill you could hope to learn in a classroom could be learned (to an extent) in a well-done video game. I’ve found math, geography, history, zoology, tactics, logic, thinking skills, decoding, writing, English, composition, and even cooking, along with more in games I’ve played. And again I feel the need to say, although those things are all in games, they’re not inserted in fake ways. They’re just in there because they’re part of life, and video games can go far beyond the run-n-gun gameplay that it gets unfortunately stereotyped for. I have explored so many lands, enjoyed so many moments, and loved so many games over the course of my gaming. Of course, that’s not to say every game is incredibly complicated and mind-boggling. Most of the classics are action games, such as Super Mario Bros. and Sonic the Hedgehog, and there are tons of fun yet simple games out now. Some are relaxing, some are humorous, some are exciting and thrilling, and there are hundreds of other kinds. The just-plain-fun games are some of the best… there’s just nothing like getting a giant Koopa shell combo in Super Mario World. There’s really a lot of variety.
But most people aren’t wary about video games because the games might not be fun. There are plenty of reasons why people avoid them, and even lobby against them. Violent games, addiction, antisocialism, and more come to mind. But obviously those aren’t automatic side effects, though many people think they are. I’m not an antisocial and violent guy who’s addicted to video games at all (unless I have an evil Mr. Hyde side of me that I’ve never noticed), and I think I’ve learned a few things about video games as well.
First off, pacing is pretty important. It can be easy to get carried away when you get a couple of really great titles and totally lose track of time. Of course, that can be fun sometimes, but you gotta watch it. A lot of people just play games when they can for as long as they want, and that definitely works for some. But I have a lot of time to spend how I want, so when I first started playing, I used a timer, and in fact, I still do to this day. It’s not necessarily very strict, since I play a lot more when I get a new game or want to get back to an old one, but for the most part, I play a little more than about 45 minutes every other day.
[NOTE: Since my brother and I almost always play at the same time, that actually gives me an hour and a half to play, as opposed to 45 minutes, as we both get 45 minutes.]
I think this helps to pace myself and generally keep things interesting… I could easily spend hours every day playing all kinds of games, but if I did that, they’d eventually get pretty old and I would doubtless begin to spend too much time with them. Of course, some games just don’t work with a timer. Games like Animal Crossing and KOTOR would be impossible to play with a timer ticking away. I usually donate blocks of time to those games occasionally without being timed. And sometimes I don't finish all my time and save it for later, or I might play extra if I'm really in the mood for a certain game... I'm not too strict. But overall, I use that system. So my main advice here? A timer helps.

Next up, game content. ESRB (Entertainment Software Rating Board) does a pretty good job at rating games, and they have a helpful website too (
www.esrb.org). Paying attention to the games’ ratings is crucial, since that will tell you generally what to expect in terms of violence, language, etc. I’ll give a quick list of the ESRB ratings and my experience with them, because they’re not always 100% accurate.
EC (Early Childhood): This rating is for games that are geared towards a young audience, and is quite often a learning software of some sorts.
E (Everyone): When you see this rating, you can pretty much be sure that ANYBODY can play the game. You might still want to look into it if you’re unsure, just in case (especially some older games), but overall, don’t worry about it.
E10+ (Everyone 10+) This is ESRB’s new and practically useless rating. It’s supposed to be in between E and T, but most E10+ games that I’ve seen should still be rated E, and there are still plenty T games out there that should be rated E10+. So regard this as a slightly less mild E game... Well, for the most part. I've also seen an E10+ game that probably deserves T.
T (Teen 13+) This rating can really vary. I’ve seen several games with a T rating that are about as mild as an episode of Looney Tunes, and I’ve seen some that have blood, language, and guns. Self-research is key with this rating, so looking into each game you consider is my recommendation. And remember, if you're ever wondering about a game, chances are I'll know about it.
M (Mature 17+) Sorry, but I can’t help you much here with this one. I never play M-rated games and don’t plan to. But if your son is only 5, I doubt this should be a problem, as most M-rated games are really quite violent.
AO (Adults Only 18+) I have no idea what these games contain, and I probably don’t want to. Most gaming stores don’t sell them at all.

Hopefully that list helped, and if you have any questions about a specific game (or even just a general one) send it in. The more questions the better, they really help (but I guess I’ve stressed that point enough).
As for how I go about looking into a game (as far as ESRB type stuff is concerned), I usually check ESRB’s website first. If it’s either E or E10+, I don’t have to worry about it. If it’s T, I check the specifics, and if it’s listed as having, say, violence and mild language, I’ll look into it more. After reading some reviews, checking out some screenshots, and maybe watching a gameplay video or two, I’ll either decide against it or give it a rent (and if I’m sure about it, buy it). A great website to look up games would be
www.gamespot.com, I use it constantly. So if a parent is going to let their kid get into games, then it’s really important to get involved. I guess you have to gauge your own level of how much you think you need to monitor it.
Another thing that stops people from getting into gaming is the antisocial part of it. This can definitely be true for some individuals, as playing games alone could really pull you out of this world. I, personally, haven’t really ever experienced playing games alone very much, since I’m almost always doing it with my brother, who also happens to be the only person in the world (that I’ve met) who can rival me at Sonic Adventure 2 Battle.
[NOTE: I've recently had a fairly long period of playing games alone while my brother was out of town. This gave me a nice chance to settle down with a game or two I've been wanting to put some time into and get into them. Although it was fun at first, after a while... it kind of got lonely. I mean, playing games alone a lot (even with wonderful, uplifting games like NiGHTS Into Dreams, which is what I was playing) eventually made me want to get back to reality. I mean, when you're playing with someone else, you're talking back and forth and enjoying it the whole time, but playing alone really takes something away from it. Maybe I'm just not used to it, and it was fun for a while, but I think gaming is much better with somebody else is there with you. But back to what I was talking about.]
Gaming with somebody else can be a lot more rewarding too, especially when multiplayer is involved. But even if you don’t have somebody to play with, I’ve noticed that oftentimes games can make you
more social. For example, instead of spending time in a back room during some

kind of family holiday, a DS allows you to sort of hang out with everybody and even have something to talk about. When I have a friend over, it’s always a good thing to do, and it’s a good conversation starter for when you meet somebody new. In fact, Nintendo’s new console, the Wii (strange name, I know, but we’re all having to get used to it), is specifically created to have games that anybody can play, even the non-videogame-adept, allowing everybody to try it out. (It’s also just really cool.) Of course, I'm more on the hard-core side of things, so their philosophy of simple games occasionally annoys me, but in the ends, Nintendo is awesome since they make deep games as well. So once again, a negative video game stereotype can in fact be a positive, if you take the time to understand it.
So in the end, video games can be a very, very good thing. I know I’ve learned a ton from them, and they even get me interested in things I normally wouldn’t care about (like how Madden allows me to hold a slightly decent football conversation). Civilization is a game that could completely get you into history or geography, or a Call of Duty game might get you to look into World War II. Or take writing for example. I do a lot more of that because of game reviews, FAQs, general discussion, and stuff like that. In fact, by writing this article, I learned that 'Looney Tunes' is not spelled 'Looney Toons'. Video games go beyond what most people can see from the outside, and contain whole worlds. But that doesn’t mean they’re “right” for everybody. Maybe they would draw you in too much, or if you don’t have enough time to understand and monitor them, perhaps they’re not worth messing with. I guess it all comes down to knowing yourself and how much would be a good thing. At least that’s what I’ve picked up from my experience (and countless miscommunications). And I'm definitely very happy I discovered video games... heck, I'm ecstatic I discovered them. They've brought me much more good than bad.
By the way, the ESRB Logo is copyrighted by the Entertainment Software Association, and they've got all the rights reserved, and the ESRB rating icons are all registered trademarks of the Entertainment Software Association, I have no association with them or anything, and all that stuff. So nobody sue me.